Game Project #3: 2D Platformer inspired by Celeste, developed over the course of 12 weeks half-time.
This game was made in TGE, TGAs own engine created by students.
"Play as a vigilante and dash through the slums of a dystopian surveillance state to infiltrate the Baron’s luxurious airship."
Our workflow for this project involved creating assets in 3D and then rendering them as 2D sprites in the inhouse engine. I made the player character, created the UI and also made props for the environment.